You've been sent on a mission!

But you aren't prepared to make it through the engagement! Harvest matter from asteroids and lost cargo to create new weapons and upgrade your ship, then take on the Dreadnull!

Preparation is key - at first, you'll struggle to even stay alive, but with enough upgrades your ship can become stronger and more agile.

Fullscreen recommended! (F11, or the icon on the bottom left)

Controls

  • W to accelerate
  • A/D to turn
  • S to brake
  • Space to use your current weapon
  • Q/E to switch weapons
  • SHIFT to activate the afterburner (only if you've unlocked it!)
  • O to die instantly! (seriously game over)

The menu has a button which lets you drag it around the screen for easy access.

Submission for Micro Jam 16!

Theme: Space || Prerequisite: Resources are scarce
Created by Dan and Grant in under 48 hours.

Updated 4 days ago
Published 9 days ago
StatusReleased
PlatformsWindows, HTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorsDan, endgrant
GenreAction
Made withGodot
TagsAsteroids, Flight, Management, resource-management, Space

Download

Download
deepspace.exe 65 MB

Comments

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Indie > AAA

This is why I love indie games, man. Short and sweet. Had a blast flying around and upgrading my ship to the MAX. (One of the bugs is of course the different languages are not registering properly, I couldn't accelerate with ru lang. Vim all over again. Played in browser).

Enjoyed it very much :)

/Kr33

gg

(+1)

Thank you so much for playing! Glad you had a good time!

Uploaded a fix addressing a couple issues.

  • Turning has been improved
  • Support for non-QWERTY keyboard layouts
  • Added matter-display next to ship for easier viewing

Very good game, I love how you guys played with the theme! The polish is also very good. Some notes:

  • I can’t hear any sound on browser😥
  • the q/e select fire wasn’t working properly with my French keyboard (AZERTY)

But again, very well done, it’s astonishing the amount of content output that you guys can do in a time this short!!

Thanks, Visclo!

Even tho the game is pretty hard to play i enjoyed it difficulty! 

Should’ve had a few testers, it’s very hard to gauge difficulty when you build the game… Thanks for playing!